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How to configure SMC EZ-Connect usb wifi stick into Ubuntu

My current distro is xubuntu 8.10, but it could be apply to an older xubuntu 8.04, kubuntu, and ubuntu distributions: 1. Install ubuntu 2. Install ndiswrapper from cd instalation folder. Click over this two files: “/pool/main/n/ndiswrapper-common_1.50-1ubuntu1_all.deb” and “/pool/main/n/ndiswrapper-utils-1.9_1.50-1ubuntu1_amd64.deb” 3. Copy your “.inf” file from SMC driver CD to a local…

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3DisplayForum

3DisplayForum

Hey, that’s me This month I’ve been busy by preparing my conference for the first 3DisplayForum. In the website you’ll can download the conferences of the other partners soon. My conference was titled “Photo-realistic illumination in real-time” and you can download the PDF of the conference here (sorry, at now…

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OpenGL 3.0

Unlike other coders I’m very glad with the new openGL specification, because I hate strong object-oriented design in a low level API. Until now I design my 3d engines using this design paradigm but with the use in some games I learned that the most useful code was the oldest…

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Source code

Until now, I haven’t release any code examples because my huge 3d engine size, but in order to write the article for ShaderX7 book I wrote a lite openGL framework and I want to share which they are interested in the near future. In all forms and by contract issues…

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Chunked lod tests

Chunked lod tests

A lot of time without any post, bad, bad, bad. I’ve been busy writing the demo for shaderX7 article, thanks to Nico for the 3d mesh for the demo ^^. Well, I’ve been testing some terrain implementations: SOARX, Clipmapping but the winner by far is the chunked lod algorithm. http://tulrich.com/geekstuff/chunklod.html…

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ShaderX7

Finally, I wrote an article called “Screen-space approximate local irradiance” for ShaderX7 book that will be released in lastest days of December 2008. yiiiiihaaaa!!! :p On July I’ll try to finish the demo with full source code that will be included in the cd-rom. For this hot summer: A lot…

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My own planet (II)

My own planet (II)

New improvements has been added to my 3d planet (that suspiciously, looks-like to our earth :p). * Added cloud layer. It completes one full round each 30 minutes. * Data (frontier, coast lines, etc) near blending when the camera is near to the planet. * Stars texture map for not…

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My own planet

My own planet

Because I know that I’ll never conquer the world, I tried to build my own earth in order to conquer and tyrannize it… muahahhahaha (very, very evil laught) It uses the planetary scattering algorithm of Sam O’neill, and at now I’ll try to find some use to it… [quivers, Google…

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