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Indra augmented reality project

Indra augmented reality project

I made this augmented reality project for Indra as a consultant in 2017. It is a completely 3d engine built from scratch with C++, openGL and custom Blender exporter able to run in Microsoft Hololens, Magic Leap AR glasses, Linux, Windows and Android.

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Host emulator

Host emulator

This is the last program that I’ve finished. The program basically, receives, sends and displays messages in linux. Can be configured in UDP and TCP modes. I used Ubuntu 12.04 for the development but the end application works into a Fedora Core 9. It also uses GTK+ 2.0 and the…

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Terrain updates

Terrain updates

After at least one year without any entry, finally I decided to post my evolution on terrain rendering. The planet has geometry and texture streaming of whole earth at 1km resolution (for now). And as a bonus, a little galaxy

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Codelite

Codelite

Surfing through the xubuntu repository I found this new fantastic c++ multiplatform ide: In Windows it uses gcc 4.4 and has an integrated Subversion plugin!!! http://www.codelite.org/ Currently I’m trying it with my home projects. OhYesYesYesYes

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Lucera Project

“Lucera Project is a small videogame company that wants to realize some basic libraries to help other ‘indie’ programmers to make games easily. Performing all difficult and cumbersome stuff to allow developers to implement their games without worrying about details like load sounds and textures, render on screen, capture inputs,…

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Light shafts

Light shafts

In my holidays I’m trying to implement new techniques for my terrain engine. Unfortunately, in my screen space terrain implementations, the well-known artifact of “vertex swimming” appears and it’s very noticiable I think that I can reuse the technique in order to code a cool screen space water effect in…

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Screen space terrain

Lastest days I’ve been busy coding a demo of a “screen space terrain”. There isn’t geometry here, only heightmaps. A grid is projected over a plane by a projector camera (in red). At now I’m trying to fix vertex interpolation and making a more better projector. Frame rate is constant…

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