The lastest bugs were catched... so... there are new screenshots of chelvis SSAO :DI think it looks-like better, no?[Also, notice the higher frame rate after...read more →
I've added real-time reprojection cache to the engine. For SSAO looks like a winner technique because it uses expensive shader. Red pixels aren't re-computed because...read more →
In my holidays I'm trying to implement new techniques for my terrain engine. Unfortunately, in my screen space terrain implementations, the well-known artifact of "vertex...read more →