I've added real-time reprojection cache to the engine. For SSAO looks like a winner technique because it uses expensive shader. Red pixels aren't re-computed because...read more →
The lastest bugs were catched... so... there are new screenshots of chelvis SSAO :DI think it looks-like better, no?[Also, notice the higher frame rate after...read more →
Lastest days I've been busy coding a demo of a "screen space terrain". There isn't geometry here, only heightmaps. A grid is projected over a...read more →