This is a new screenshot of my 3d planet simulation. There are a lot of improvements since the last blog update, but I’ll try to explain it in the next blog entries…
In my holidays I'm trying to implement new techniques for my terrain engine. Unfortunately, in my screen space terrain implementations, the well-known artifact of "vertex...read more →
Surfing through the xubuntu repository I found this new fantastic c++ multiplatform ide: In Windows it uses gcc 4.4 and has an integrated Subversion plugin!!!...read more →