Gran doradium it’s not a game

Four years ago I worked in Málaga based company that develops 2d gambling machines.
This was our first game called “Gran doradium”. My tasks were implement openGL and openAL native bindings and some game logic.

The game itself doesn’t have any technical wonder, but for a previsted development of one month, the game releases one year later.

Our team was only 5 people that grows to a 20 in the last development stages.
With this quasi-postmortem I want to vindicate that the game development process isn’t is a child’s play.

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