Code::Blocks 8.02 has been released!http://www.codeblocks.orgFrom codeblocks page:"Thursday, 28 February 2008 18:34Our long awaited release is finally here! Representing the hard work of 14+ developers for...read more →
One of the best things that I love in openGL due to performance is to draw using GL_POINTS instead standard triangles or lines, because it's...read more →
I've added real-time reprojection cache to the engine. For SSAO looks like a winner technique because it uses expensive shader. Red pixels aren't re-computed because...read more →