Gamedusa GUI

Gamedusa GUI

This year 2017 I’ll try to post some updates regarding new technology I’m currently developing on. Those screen-shots are from a (ancient) project of a multi-platform graphical user interface with a low memory footprint and 100% vector based. Today it has no oficial name (awGui for a while) and It’s…

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Gondwana

Gondwana

By digging through my old HD I’ve found this little gem. Gondwana was my first finished game for MS-DOS and Borland C++. I’ll need to install dos-box for Ubuntu in order to re-play it

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Host emulator

Host emulator

This is the last program that I’ve finished. The program basically, receives, sends and displays messages in linux. Can be configured in UDP and TCP modes. I used Ubuntu 12.04 for the development but the end application works into a Fedora Core 9. It also uses GTK+ 2.0 and the…

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Terrain updates

Terrain updates

After at least one year without any entry, finally I decided to post my evolution on terrain rendering. The planet has geometry and texture streaming of whole earth at 1km resolution (for now). And as a bonus, a little galaxy

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Codelite

Codelite

Surfing through the xubuntu repository I found this new fantastic c++ multiplatform ide: In Windows it uses gcc 4.4 and has an integrated Subversion plugin!!! http://www.codelite.org/ Currently I’m trying it with my home projects. OhYesYesYesYes

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Lucera Project

“Lucera Project is a small videogame company that wants to realize some basic libraries to help other ‘indie’ programmers to make games easily. Performing all difficult and cumbersome stuff to allow developers to implement their games without worrying about details like load sounds and textures, render on screen, capture inputs,…

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Light shafts

Light shafts

In my holidays I’m trying to implement new techniques for my terrain engine. Unfortunately, in my screen space terrain implementations, the well-known artifact of “vertex swimming” appears and it’s very noticiable I think that I can reuse the technique in order to code a cool screen space water effect in…

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