Posts Tagged "opengl"

Drawing circle primitives using GL_POINTS in GLSL

Drawing circle primitives using GL_POINTS in GLSL

One of the best things that I love in openGL due to performance is to draw using GL_POINTS instead standard triangles or lines, because it’s an ideal primitive for debug purposes or 3d geometry editor (I think that it’s more easy than GL_POINT_SPRITES to show all vertices in our geometry,…

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Realtime 3d hair physics simulation

Realtime 3d hair physics simulation

My first program to show to the world This demo was a bit old, but I always remember with wet eyes :> I use verlet integration for physics, where each spring matches to any edge in the face patch (I import the hair as a single model from a modeling…

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