Chunked lod tests

Chunked lod tests

A lot of time without any post, bad, bad, bad.
I’ve been busy writing the demo for shaderX7 article, thanks to Nico for the 3d mesh for the demo ^^.

Well, I’ve been testing some terrain implementations: SOARX, Clipmapping but the winner by far is the chunked lod algorithm.

http://tulrich.com/geekstuff/chunklod.html

The image above is how the technique appears in my engine.

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3 Comments

  1. sweepstake lottery - August 12, 2008

    Its ok if the appearance of your blog is not good. The important thing is the topic or the content of your blog.

  2. david santos - August 12, 2008

    Excellent!!!!!!!!
    Have a nice day.

  3. DrSiRiUs - September 15, 2008

    ¡Que crack!

    Que sepas que presumo de ti con los pseudo-programadores de mi curro ;)

    ¿A que estamos esperando para dominar el mundo?

    Abrazos.

    The Dr.

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