A lot of time without any post, bad, bad, bad.
I’ve been busy writing the demo for shaderX7 article, thanks to Nico for the 3d mesh for the demo ^^.
Well, I’ve been testing some terrain implementations: SOARX, Clipmapping but the winner by far is the chunked lod algorithm.
http://tulrich.com/geekstuff/chunklod.html
The image above is how the technique appears in my engine.
Its ok if the appearance of your blog is not good. The important thing is the topic or the content of your blog.
Excellent!!!!!!!!
Have a nice day.
¡Que crack!
Que sepas que presumo de ti con los pseudo-programadores de mi curro
¿A que estamos esperando para dominar el mundo?
Abrazos.
The Dr.